Divinity



Fulong spear

2 hit chain. Restores 4% of parry.

Dragonlance follow up: Restores 5% of parry on next hit. (seems to be either lag or an internal cool down)



Dragonlance

Cooldown: 5 seconds

Consumes 25% of resources

Knocks up enemies around the target

Refreshed after Fulong spear, Blast spear, Tigers brake, or Gale gun and receives increased damage.

Follow Fulong spear: Restores 5% of your parry.

Follow Blast spear: down in front of the goal, causing heavy damage to anyone

Tigers continue to break: Hits flying targets



Blast spear

Cooldown: 8 seconds

Continuously attacks a fan-shaped area to the front doing damage every 0.5 seconds. Recover 10% of your parry. Does not knock the enemies away.

Each time you hit the target your parry increases and causes sunder debuffs on the enemy.

Dragonlance follow up: knocks back the enemy causing damage.

Meridian Choice

Days false: Blast spear’s damage is increased by 25%

Wuqu: Finish blast spear early by using Dragonlance. Dragonlance does 100% more damage.

Breaking the military: When Blast spear crits, target bleeds for 10% of crit damage per tick. Stacking bleed.

Qisha: Blast spear lasts and additional 2 seconds. You now gain a stacking buff increasing Blast spears damage.



Kuang Long Earthquake

Cooldown: 15 seconds

A fierce thrust knocking back all enemies in front of you and causing damage

Tyrants: Immune to crowd control.



Tigers break

Maximum range: 15 meters

Cooldown: 22 seconds

Instant sprint to the target causing damage and refreshes Dragonlance.

Dragonlance follow up: pick and fly down target

Cloud body: can be used in low altitude.

Back Water: Using a range of 10 meters in the lower back to increase the water hit the state.

This skills needed to select the target to cast



I am unbeatable

Cooldown: 35 seconds

Become immune to all crowd control for 5 seconds and cause an AoE knockback.



Armor penetrating arrow

Charge time: 0.5 seconds

Cooldown: 8 seconds

Roots you in place and causes no knockback to the enemy.

Armor penetrating: Causes Sunder state stacking up to 5 times. Each stack reduces the external defense by 5%.

Tiger soul: hit the enemy to reduce the Tigers brake cooldown by 3 seconds

Days false: Armor penetrating arrow’s damage is increased by 25%

Meridian Choice

Qisha: Armor piercing after launch. Can shoot additional arrows by pressing the button again causing double damage.

Wuqu: Lowers the cooldown of Dragon Flutter by 3 seconds and prompts the use of Dragon Flutter with no charge time.

Breaking the military: A devastating attack that will clear all sunder stacks from the target and cause a knock down.



Drink blood

Maximum range: 4 m

Cooldown: 10 seconds

Single target takes damage.

Dragonlance followup: Pick up the target and slam them down to cause lots of damage.

Cloud body: can be used while flying.

Drink blood: If the target has 20% health or less, this move will perform an execute. If an elite is executed, restores health, guard, a small amount of, and refreshes Gale gun cooldown.



Yunlong

Maximum range: 3 meters

Cooldown: 18 seconds

Press this button 5 times to do a combo causing damage.

Cloud body: can be used in low altitude.

Diamond broken: for the final blow for replacement tyrants use to hit the target, causing 100% additional damage. * this is something about guard breaking causing more damage

This skill needs a target selected to cast



Dragon flutter

Charge time: 0.8 seconds

Cooldown: 18 seconds

Shoot your spear with your bow, projecting yourself into the enemies along the way causing points of damage.

Deception: If you hit at least one target you may instantly cast again and cause knockdown effect

Back water: when water hit the state in the back without Charge, causing down effect when hit enemy.